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Hoork

55 Game Reviews

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Hey! you forgot to add gameplay into your game.

Nothing particular happened in the game. Despite some mindless key collecting.

Honestly, that top-down shooter part is really below average. Death target mechanics should make gameplay more interesting, but instead it barely makes difference

Thoof responds:

Yeah, the death target thing turned out to be kind of underwhelming. Might have been better if I had more specific targets to aim for instead, and if it rewarded you for meeting the target rather than taking away if it doesn't :)

Hey, Nice game you have here! Core gameplay is simple, but Inventive. And you have really addicting gameplay and interesting levels to back it up! Checkpoint placement is both generous and reasonable. Good job, guys!

But it wasn't smooth ride

Nomad will suddenly fall, if I release key. Similar sudden moves happens, if I want to change directions or keep character in one point. Therefore I died a lot in tight places with spikes (the thing that I definitely don't like in this game). Its better if you focus on puzzle solving, not making player perfect their movement.

Yeah, some of the spike mazes are cool, but it is not always clear where to go and what to do, especially if you on the rush. Especially if you dealing with teleportation balls.

It took me some time to get used to summon wind on the fly. I often confused the direction. Speaking of - whats up with these key combinations (like level restart etc)?

Graphics are quite crusty. Sprites are ok, but general look and composition not pretty. And some pixels are bigger than others (which I didn't notice at first, but when I do - boy, Its ugly).

In conclusion, its great game! Keep up good work!

41 death for the first run, btw.

BlooOwlBaba responds:

Hey thank you so much for the feedback!!

I wanted the controls to be as instant/responsive as possible, but I understand where you're coming from! Thinking about it, having a "hover" button option that also uses up the "air gauge" would have been interesting (hindsight for sure lol). I like that idea a lot... Also, I think I messed up importing the sprites and its something I need to work on a lot.

I plan on expanding on this game to be more later in the year and will keep this in mind! And wow, you have the lowest death so far!

AFTER FIX:
It's okay shmup with ok graphics. I wish it could be translated to English. And small intro/tutorial would be nice.

BEFORE FIX:
Does not work.

It shows this error:

Downloading failed:
Downloaded a compressed file Proj_SkyKeeper-HTML5-Shipping.data.jsgz without the necessary HTTP response header "Content-Encoding: gzip" specified!
Please configure gzip compression on this asset on the web server to serve gzipped assets!

StudioFG934 responds:

Allready Fixed

Generic platformer with really sensitive controls, nothing special. I wish camera could be closer to character - everything is so small

davidjakubec responds:

Yes, you are completely right. The game was originally made in few days for game jam, so there was no time to make it super innovative. Same with camera and graphics. I wanted to have everything as simple as posible. But super huge thanks for your review and thanks for playing. :)

Fun game in style of wolfenstein 3d! I like that levels are short and always contains new enemy types. Shooting feelings good, but mouse sensitivity way too high.

This is relatively decent game. But it get old quickly

Well, for the whole game I just holding left arrow button and repeatedly pressing S button. Really boring

DARKBLUESHADOWPRODUC responds:

I am sorry for bad experience
have made some noticeable changes as enemy cars coming at you, destroyer count and coins collected count
hope you will have a less bitter experience this time
with regards
shubham

Yeah, it's really plays like '80 arcade game. But drawbacks is that it really repetitive and don't provide decent challenge. And also it's impossible to avoid bullets from red plant.

Caavida responds:

Thanks for your feedback. :)
You can shoot the bullets. ;)

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