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Funny Idea. You should add some more bizarre mental illness for character (fear of cursor is pretty good), sanity meter and the need for pills/injections. I would be happy of opportunity to conduct inhumane experiments on my patient. Otherwise it would look like typical tamagotchi (it actually does right now).

Ajstonenovelty responds:

great ideas , sanity meter is coming already but i love the need for pills an injections and especially the experiments , thanks for playing and thanks for the ideas

Oh, I see, You just blend the flappy birds and agar.io together. Honestly, It's boring. Gameplay didn't have actual strategy, and you need only hope, that fatass cell don't spawn in front of you.

p.s. 2100 points for a pizza cell? Isn't that too much?

ZeroFlagGames responds:

I've updated the progression a bit. I hope it's a little less boring now.

p.s. It's a really tasty pizza!

I like the concept, but there is no much content in it. You should do some levels like "score 100 points for next level" or "dont click on certain reactors" and so on.

dopeoner718 responds:

Okay I will try that next time.

Not so much interactivity here. Work on it.

WindowwsUser66 responds:

I know, I may upload a finished versions soon.

The graphics is ok. I like look of main character. And I really have nothing to say. You should do some actual levels. Tutorial shows only basic 2D platformer stuff, there is no original or interesting mechanics. Keep working on the game.

TheBlueDust responds:

I am going to add toggle able blocks which become solid and and also become passable.

It's pretty good game. This graphics is stylish and that gameplay feels fun and dynamic. I would enjoy making a speed run. But, sadly, this game is laggy sometimes. And the other problem is that levels become hard pretty quick. I didn't completely learn how to carefully dash from platform to platform and game already give me a room full of spikes.

Gypopothomas responds:

Thanks for the feedback, lad. Aye, you're right, I didn't get the idea across in the first level. I'm already pondering up ways to make things clearer in an update.

Coloring both car and background in green isn't good Idea. Also, I do not have time to react to avoid obsticles in high speed.

svaerth responds:

yeah I agree with everything you said haha. But we only had 15 min. to playtest before it was judging time, so there wasn't much we could do.

I like the dark atmosphere. Samurai setting is nice too. However, the atmosphere is partly ruined by not fitting graphic style and environment. If I hear about concept like this, I imagine faded colors, battlefield there burnt grass and trees, lots of dying warriors, loneliness, despair and so on. I am not expecting bright green grass and almost cartoonish violence.
Gameplay itself is remind me about melee battle of 'Hotline Miami', but very simplified. The whole game isn't hard at all. Well, It's good for these, who want just read the poem.

SebShady responds:

Yeah, I definitely agree that the graphics are one of the weaker aspects of the game. Art is not my strongest area! Thanks for playing :)

It's pretty good game, but frustrating. The only thing I don't like is a pop up text boxes. It's distracts you from the game and this is totally unnecessary.

NoRabbit responds:

arg... another one who doesn't like those texts...
This is really strange as I wanted to remove them but during my tests, people liked them so much that I had to keep them in the end.

The whole game feels cheap. There is no reload button, waves is gonna be repetitive quick, there is no explanations in shop what each item do. But in general I like the surreal graphic style. The way how enemies look like, how there is no explanation who you are and what happened. I really like it. And the ending was surprisingly unexpected.

Zelun responds:

Yeah, thanks!

I agree with you. Reload seems wrong.
Waves are repetitive.
This is the first upgrade system i've ever done. So it is pretty bad.

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